Listen (wis )
Check: Your Listen check is either made against a DC that reflects how quiet the noise is that you might hear, or it is opposed by your targets Move Silently check.
| Listen DC | Sound |
| -10 | A battle |
| 0 | People talking* |
| 5 | A person in medium armor walking at a slow pace (10 ft./round) trying not to make any noise. |
| 10 | An unarmored person walking at a slow pace (15 ft./round) trying not to make any noise |
| 15 | A 1st-level rogue using Move Silently to sneak past the listener* |
| 15 | People whispering* |
| 19 | A cat stalking |
| 30 | An owl gliding in for a kill |
* If you beat the DC by 10 or more, you can make out whats being said, assuming that you understand the language.
| Listen DC Modifier | Condition |
| +5 | Through a door |
| +15 | Through a stone wall |
| +1 | Per 10 feet of distance |
| +5 | Listener distracted |
| 15 | A 1st-level rogue using Move Silently to sneak past the listener* |
| 15 | People whispering* |
| 19 | A cat stalking |
| 30 | An owl gliding in for a kill |
Action: Varies. Every time you have a chance to hear something in a reactive manner (such as when someone makes a noise or you move into a new area), you can make a Listen check without using an action. Trying to hear something you failed to hear previously is a move action.
Try Again: Yes. You can try to hear something that you failed to hear previously with no penalty.
Special: When several characters are listening to the same thing, a single 1d20 roll can be used for all the individuals Listen checks.
A fascinated creature takes a 4 penalty on Listen checks made as reactions.
If you have the Alertness feat, you get a +2 bonus on Listen checks.
A ranger gains a bonus on Listen checks when using this skill against a favored enemy.
An elf, gnome, or halfling has a +2 racial bonus on Listen checks.
A half-elf has a +1 racial bonus on Listen checks.
A sleeping character may make Listen checks at a 10 penalty. A successful check awakens the sleeper.
